Amar Sagoo

Showing posts with label graphic design. Show all posts
Showing posts with label graphic design. Show all posts

22 January 2014

Demystifying colour management

Colour management is a pretty arcane subject to most people, even if it’s relevant to their work. I recently spent some time trying to understand it, and encountered two challenges. First, I didn’t find any really clear explanation of the concepts involved. Some are thorough but difficult to follow. Others give practical advice without elucidating the fundamentals. The second problem is that there’s conflicting advice about best practices when designing for the web.

I’d like to take on the challenge of addressing both of these issues. I will first explain some of the basic concepts behind colour management, using illustrations that hopefully make it easier to understand. I will then talk about practical implications for web-oriented design.

How it works

Colours can be described in different ways, for example as a mix of red, green and blue light, or in terms of their hue, saturation and lightness. In each of these colour models, you can think of the dimensions as forming a "space". One such colour space is called CIE xyY, and I’ll use it for my illustrations here. It contains all the colours visible to the average human eye, and has the convenient property that, although it’s three-dimensional, you can look at it "from above" and get a nice, two-dimensional map of chromaticities at maximum brightness:

CIE xyY chromaticity diagram

When you’re working on a particular display, it’ll only be able to show a subset of all visible colours. This range is called its gamut and will have a triangular footprint in the CIE xyY space (as will any other RGB space):

Display space within the xyY space

If a colour profile describes a sub-space like this which exactly corresponds to the range of colours your display can actually show, it’s said to be perfectly calibrated.

15 November 2007

Neutech desktop background redux

There was once an appearance theme for Mac OS 8 and 9 called Neutech, by Flanksteak Design. I don't think I particular liked the theme as a whole, but it included a desktop background that has been my favourite background for the last eight years or so since I discovered it:

Neutech desktop

Here's a detail:

Neutech desktop detail

I have made sure I that I always have a copy, which has survived across all the different Macs I've used since. However, the image is only 1024 × 768 pixels, which wasn't small at the time, but makes the image look rather pixelated and blurry on modern displays. I have made several attempts in the past to reproduce it in Photoshop, but never got very far. Today, I sat down again with renewed determination and finally found the secret recipe to emulate the look of the original:

Neutech desktop revived
Neutech desktop revived detail

One thing that really helped here was Photoshop CS3's Smart Filters, because I could experiment and keep tweaking the many effects I had to apply. This also means that I can easily produce updated versions in the future as screen resolutions increase.

For the time being, here's a 2560 × 1600 version.

Update: I've changed the grid to look more like dried earth and less like reptile skin, and made minor changes to shading.